It seems that the border rendering is not supported for final render (F12). Is it correct?
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Border rendering not supported for final render (F12)?
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Hi bardo, If you are referring to Border Rendering with Ctrl + B, this feature is not currently supported in Production rendering. However, since it can be quite convenient for users, it might be a good idea for us to consider adding it in future releases.
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Originally posted by daniel.kapsazov View PostHi bardo, If you are referring to Border Rendering with Ctrl + B, this feature is not currently supported in Production rendering. However, since it can be quite convenient for users, it might be a good idea for us to consider adding it in future releases.
Yes, it's an useful feature to have.
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Win11 Pro 64bit, GTX 970, Standalone version: V-Ray Next 4.30.03,
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Originally posted by JuhaW View Post
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Yes I know what you mean and it is usefull feature from Blender side also . Currently we can do it with V-Ray Frame buffer, selecting there Render region and render only that part, surrounding areas remains untouched.Win11 Pro 64bit, GTX 970, Standalone version: V-Ray Next 4.30.03,
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