Hi,
I've a problem trying to understand how it works the nodes outputs.
I'm trying to create a "simple" mountains material where I can change the diffuse color according to the slope and the height of the poligons.
To do this I designed to use some procedural masks to blend the different colors.
So, I've started to create a first slope mask using a VrayFalloff node and it seems that it works.
wdHV1Hv.jpg
Q2fJrDt.jpg
(that shading it's not the lighting as this is what I see if I remove the Falloff node and I choose a medium grey to match that shading...as you can see it's different...so I suspect that the Falloff it's working)
sRnA1VT.jpg
Ok, but now I'd like to increase the contrast of the Falloff result and I thought to use the Vray Color Correction node and increase the contrast value.
Now, questions starting:
1 - Why the Falloff has a Color output and a Blend Output?
2 - Where I can find a documentation about the meaning of the different color used int he input/otput sockets? It seems that yellow are for RGB, dark green for monochrome and violet for mapping...but I'd like to have a full documentation about this. As 3dsmax user that uses the "old" material editor, I'm not used to choose the channels connections and as Cycles Blender user I know quite well the colours code of Cycles but I think it could be different from Vray.
3 - Why if I connect the Falloff to the ColorCorrection, leaving default settings of CC, the rendered result is this? Some bug or wrong default values?
ijIHmZl.jpg
4 - I can't add more contrast to the Falloff output in any way I connect it to the ColorCorrection. Could you help me giving me some hints to how I should connect them?
Thanks in advance
(I'm n v188 with Blender 4.2.1)
I've a problem trying to understand how it works the nodes outputs.
I'm trying to create a "simple" mountains material where I can change the diffuse color according to the slope and the height of the poligons.
To do this I designed to use some procedural masks to blend the different colors.
So, I've started to create a first slope mask using a VrayFalloff node and it seems that it works.
wdHV1Hv.jpg
Q2fJrDt.jpg
(that shading it's not the lighting as this is what I see if I remove the Falloff node and I choose a medium grey to match that shading...as you can see it's different...so I suspect that the Falloff it's working)
sRnA1VT.jpg
Ok, but now I'd like to increase the contrast of the Falloff result and I thought to use the Vray Color Correction node and increase the contrast value.
Now, questions starting:
1 - Why the Falloff has a Color output and a Blend Output?
2 - Where I can find a documentation about the meaning of the different color used int he input/otput sockets? It seems that yellow are for RGB, dark green for monochrome and violet for mapping...but I'd like to have a full documentation about this. As 3dsmax user that uses the "old" material editor, I'm not used to choose the channels connections and as Cycles Blender user I know quite well the colours code of Cycles but I think it could be different from Vray.
3 - Why if I connect the Falloff to the ColorCorrection, leaving default settings of CC, the rendered result is this? Some bug or wrong default values?
ijIHmZl.jpg
4 - I can't add more contrast to the Falloff output in any way I connect it to the ColorCorrection. Could you help me giving me some hints to how I should connect them?
Thanks in advance
(I'm n v188 with Blender 4.2.1)
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