Hi,
I'm doing an environment scene as Vray4Blender testing and, in this scene, there is a mountain object surrounded by the sea.
I'd like to vary the mountain textures according to the height.
So, I've created an UVmap called "mix_altezza", select all the faces, put the view as side view and I created UVs using "project from view (bounds)".
The results is visibile here
RC1qoK1.jpg
Here you can also see how I've connect the gradient ramp.
I've connected the gradient ramp color output as input of diffuse color of a VrayMtl to check that everything works.
As this setup, I'm expecting to see the gradient that, vertically, goes from black to white.
Actually I got this.
cLtjJGY.jpg
Why?
It's seems like the UV goes from left to right horizontally when I've set UVs to go from bottom to top.
Am I wrong or there is something that doesn't work?
I'm doing an environment scene as Vray4Blender testing and, in this scene, there is a mountain object surrounded by the sea.
I'd like to vary the mountain textures according to the height.
So, I've created an UVmap called "mix_altezza", select all the faces, put the view as side view and I created UVs using "project from view (bounds)".
The results is visibile here
RC1qoK1.jpg
Here you can also see how I've connect the gradient ramp.
I've connected the gradient ramp color output as input of diffuse color of a VrayMtl to check that everything works.
As this setup, I'm expecting to see the gradient that, vertically, goes from black to white.
Actually I got this.
cLtjJGY.jpg
Why?
It's seems like the UV goes from left to right horizontally when I've set UVs to go from bottom to top.
Am I wrong or there is something that doesn't work?
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