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Gpu rendering, this example of Sofa 003. Left sofa Bump value is original 0.2, right sofa Bump value is 0.002.
I think the reason why objects have wrong bump value is because they are in Blender scaled as 0.01. And if you divide original bump value by 100 it looks correct.
Hi JuhaW, thank you for reporting this. I have logged the issue, and our Development team already has it on their radar. As soon as we have a fix, I’ll inform you here.
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