When an object has more than one material, we go into edit mode, select some faces, then, in the Material panel, we select the material to assign to those faces only. In my project, I'm seeing the material ABOVE the selected material be the one to get applied.
For example, I have Materials A and B in my material list. If I select some faces on an object, then highlight Material B and click "assign", the one that gets assigned is Material A. To use the final material (B), I created an dummy slot below B, with no material in it. Click "assign", and Material B gets applied. My guess is that this is an array indexing error, like base 0 vs. base 1 arrays or something..
For example, I have Materials A and B in my material list. If I select some faces on an object, then highlight Material B and click "assign", the one that gets assigned is Material A. To use the final material (B), I created an dummy slot below B, with no material in it. Click "assign", and Material B gets applied. My guess is that this is an array indexing error, like base 0 vs. base 1 arrays or something..
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