Hi,
there is something I evaluate a strange behaviour...probably it's not properly a bug but I think that something could be improved on this. I'll explain.
Consider to set a scene, lights, mats and camera and you're ready to start the first final renders to check that everything is ok.
Press F12 and VFB appears and Vray start rendering.
Now, you want to see the final render in a specific area and you activate the "follow mouse" feature.
Vray start to render in that area.
Now, you're satisfied and you stop the render and close the VFB.
Then you want to change something on a material and you activaate the rendered viewport.
The rendered viewport still use the "follow mouse" option but it renders just on the right-top corner of the camera frame and it doesn't follow the mouse.
In my opinion two road ahead:
1. "follow mouse" is activated on VFB and it's possible to use also inside the rendered viewport
2. "follow mouse" is activated on VFB but it's not possible to use inside the rendered viewport. In this case the "follow the mouse" should be ignored for the rendered viewport.
there is something I evaluate a strange behaviour...probably it's not properly a bug but I think that something could be improved on this. I'll explain.
Consider to set a scene, lights, mats and camera and you're ready to start the first final renders to check that everything is ok.
Press F12 and VFB appears and Vray start rendering.
Now, you want to see the final render in a specific area and you activate the "follow mouse" feature.
Vray start to render in that area.
Now, you're satisfied and you stop the render and close the VFB.
Then you want to change something on a material and you activaate the rendered viewport.
The rendered viewport still use the "follow mouse" option but it renders just on the right-top corner of the camera frame and it doesn't follow the mouse.
In my opinion two road ahead:
1. "follow mouse" is activated on VFB and it's possible to use also inside the rendered viewport
2. "follow mouse" is activated on VFB but it's not possible to use inside the rendered viewport. In this case the "follow the mouse" should be ignored for the rendered viewport.
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