When i first downloaded the Vray beta i tried rebuilding a cycles scene in Vray and it broke within 15 minutes, the screen went white and i was presented with an error "Vray: Gpu rays per pixel value of 1 is too low for production rendering 16 is recommended," so i looked for that setting and it was nowhere to be found. Cool okay move on to a different scene
start laying textures out and mapping them, breaks again okay wtf, thought it was the mapping node i plugged it into so i tried to reconfigure it nothing worked, tried UWV randomizer and still scene broken. i connected the path and disconnected the UWV mapping node and it was still broken. Pic included _ VMS Studio v2 VRAY Broken test [C__Users_bobki_OneDrive_Desktop_3D Files_Blend & Asset Libraby_VMS Studio v2 VRAY Broken test.blend] - Blender 4.2.2 LTS 12_22_2024 1_47_31 PM.png i removed the mapping paths from the used bitmap and my scene went to this _ VMS Studio v2 VRAY Broken test [C__Users_bobki_OneDrive_Desktop_3D Files_Blend & Asset Libraby_VMS Studio v2 VRAY Broken test.blend] - Blender 4.2.2 LTS 12_22_2024 1_48_24 PM.png then after switching from solid view to rendered view my scene was recovered _ VMS Studio v2 VRAY Broken test [C__Users_bobki_OneDrive_Desktop_3D Files_Blend & Asset Libraby_VMS Studio v2 VRAY Broken test.blend] - Blender 4.2.2 LTS 12_22_2024 1_48_51 PM.png
I used UWV mapping nodes for all of the other textures scene and had only one issue when i included the randomizer but this is showing its the just mapping bitmaps in general.
also switched to CPU and re started the whole process and same thing without the Error.
Uninstall didnt work as thats what i tried to do to fix it in my first scene.
start laying textures out and mapping them, breaks again okay wtf, thought it was the mapping node i plugged it into so i tried to reconfigure it nothing worked, tried UWV randomizer and still scene broken. i connected the path and disconnected the UWV mapping node and it was still broken. Pic included _ VMS Studio v2 VRAY Broken test [C__Users_bobki_OneDrive_Desktop_3D Files_Blend & Asset Libraby_VMS Studio v2 VRAY Broken test.blend] - Blender 4.2.2 LTS 12_22_2024 1_47_31 PM.png i removed the mapping paths from the used bitmap and my scene went to this _ VMS Studio v2 VRAY Broken test [C__Users_bobki_OneDrive_Desktop_3D Files_Blend & Asset Libraby_VMS Studio v2 VRAY Broken test.blend] - Blender 4.2.2 LTS 12_22_2024 1_48_24 PM.png then after switching from solid view to rendered view my scene was recovered _ VMS Studio v2 VRAY Broken test [C__Users_bobki_OneDrive_Desktop_3D Files_Blend & Asset Libraby_VMS Studio v2 VRAY Broken test.blend] - Blender 4.2.2 LTS 12_22_2024 1_48_51 PM.png
I used UWV mapping nodes for all of the other textures scene and had only one issue when i included the randomizer but this is showing its the just mapping bitmaps in general.
also switched to CPU and re started the whole process and same thing without the Error.
Uninstall didnt work as thats what i tried to do to fix it in my first scene.
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