as the title states, using a randomizer to drive displacement mapping "works" till your go to change any of the parameters within it.
In my case i want to randomize the tiling of my pavement but keep the direction uniform. simply copying and pasting the UVW randomizer node from the shader tab to the object tab results in different outputs from both randomizer nodes.
This is GPU only same problem doesn't happen in CPU
In my case i want to randomize the tiling of my pavement but keep the direction uniform. simply copying and pasting the UVW randomizer node from the shader tab to the object tab results in different outputs from both randomizer nodes.
This is GPU only same problem doesn't happen in CPU