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Can you tell us a bit about the workflow for creating, saving and loading proxies?
It's really in unusable state now: mesh -> obj -> ply2vrmesh converter (here material IDs are lost ) -> proxy, so it is just a test.
In exporter it looks like this:
[attachment=0:2xjfttek]proxy.jpg[/attachment:2xjfttek]
Now I'm adding VRayProxy creation inside Blender.
Btw, I use your tree in this render if you dont mind
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