V-Ray/Blender 2.49.9
Old beta topic is deleted.
Changelog:
[/*:m:2ldku3cj][*]Objects:
[/*:m:2ldku3cj][*]Animation:
[/*:m:2ldku3cj][*]Blender controls:
[/*:m:2ldku3cj][*]Script controls:
[/*:m:2ldku3cj][*]Fixes:
Let's test and make it stable! This will be new stable release.
[attachment=0:2ldku3cj]01.jpg[/attachment:2ldku3cj]
I'll update this post while bug-fixing and remembering what else I've already added to the script =)
Old beta topic is deleted.
Changelog:
- 2.49.7:
[list:2ldku3cj] - 2.49 - required Blender version (2.49a actually)
[/*:m:2ldku3cj] - 7 - month of release
[/*:m:2ldku3cj]
[/*:m:2ldku3cj][*]Objects:
- Particles with object as Visualization type (also supports Empty with attached proxy file).
[/*:m:2ldku3cj] - Text, Curve, Meta, Surface support without convertion (without smoooth by now, will work correct only after 2.49a)
[/*:m:2ldku3cj]
[/*:m:2ldku3cj][*]Animation:
- Animation system is fully rewritten
[/*:m:2ldku3cj] - Geometry export for animation use less memory
[/*:m:2ldku3cj]
[/*:m:2ldku3cj][*]Blender controls:
- Fresnel reflections (activated if "Fresnel" > 0.0 and its value is used as Fresnel IOR).
[/*:m:2ldku3cj] - "Tralu" slider (Fog color mult) fix (now behaves right, so, for example, 0.05 value is good)
[/*:m:2ldku3cj] - "Mir" color controls only fog color
[/*:m:2ldku3cj] - "Spec" color controls mirror color
[/*:m:2ldku3cj] - "Thresh" controls support
[/*:m:2ldku3cj] - "Anisotropy" slider support
[/*:m:2ldku3cj] - "Alpha" slider doesn't affect refraction now! Refraction is controlled only by "Col" and can be turned on/off by "Ray Transp" button.
[/*:m:2ldku3cj] - No need to call texture "IBL" - just put a texture in Hemi texture slot.
[/*:m:2ldku3cj] - "Stencil" support
[/*:m:2ldku3cj] - Multiple UV support
[/*:m:2ldku3cj] - Normal map support (Nor slot, if "Normal map" (in F6) enabled - normal mapping, disabled - bump mapping)
[/*:m:2ldku3cj] - On "Shades" panel - "TraShadow" means "Reflect on back side", "Shadow" means - "Affect shadows" (info here http://www.spot3d.com/vray/help/150SP1/ ... params.htm)
[/*:m:2ldku3cj] - 2sided translucency is now controlled by Amb slider
[/*:m:2ldku3cj] - Render region support (Shift+B)
[/*:m:2ldku3cj] - Lamp is now Omni (behave as Lamp) by default.
[/*:m:2ldku3cj] - Percentage render size controls (100%, 75% etc)
[/*:m:2ldku3cj]
[/*:m:2ldku3cj][*]Script controls:
- Python data is now linked to object's datablock (this is for automatic value changes for instances), so use this script only for new scenes or redefine all values.
[/*:m:2ldku3cj] - Too much problems with Output path so it's moved to Autosave option (dont affect animation!)
[/*:m:2ldku3cj] - Too much problems with Thread so I create my own control.
[/*:m:2ldku3cj] - Renamed controls: render active layers is now "L", "A" - render animation
[/*:m:2ldku3cj] - M - manual export control useful for animation (for example, you don't need to reexport animated nodes if you only change material)
[/*:m:2ldku3cj] - More GI modes
[/*:m:2ldku3cj] - GI now can be saved/loaded to/from file
[/*:m:2ldku3cj] - Environment settings moved to "CM / Env" panel
[/*:m:2ldku3cj] - Environment textures names now lowercase (env_bg, env_gi, env_reflect, env_refract)
[/*:m:2ldku3cj] - Override textures should now be called in lower case
[/*:m:2ldku3cj] - V-Ray verbose level control
[/*:m:2ldku3cj] - ObjectID control
[/*:m:2ldku3cj] - Camera name in render file name.
[/*:m:2ldku3cj] - Physical camera white balance
[/*:m:2ldku3cj] - Some global material override options.
[/*:m:2ldku3cj] - More displacement controls
[/*:m:2ldku3cj] - More debug info
[/*:m:2ldku3cj] - More tooltips
[/*:m:2ldku3cj]
[/*:m:2ldku3cj][*]Fixes:
- Spotlight fix and penumbraAngle param by CaptainCavern
[/*:m:2ldku3cj]
Let's test and make it stable! This will be new stable release.
[attachment=0:2ldku3cj]01.jpg[/attachment:2ldku3cj]
I'll update this post while bug-fixing and remembering what else I've already added to the script =)
Comment