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  • Re: V-Ray/Blender 2.6

    well I do not know what to write here.

    That's realy good news

    It is going to be working with textures?

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    • Re: V-Ray/Blender 2.6

      Seriously good job Andrei

      Btw.. how do you like your new job and town?

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      • Re: V-Ray/Blender 2.6

        It is going to be working with textures?
        As you can see Checker is a texture so yes =)
        As well as environment (textures and effects), lamp textures and some object properties.

        btw.. how do you like your new job and town?
        Well it goes quite ok =)
        V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
        andrei.izrantcev@chaos.com
        Support Request

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        • Re: V-Ray/Blender 2.6

          Yes it is, but I thought about maps, not procedurals
          Next time I will be more precise

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          • Re: V-Ray/Blender 2.6

            So you mean image textures? Yes, they are supported of course. Mixing textures is also supported.
            V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
            andrei.izrantcev@chaos.com
            Support Request

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            • Re: V-Ray/Blender 2.6

              Sorry guys, nodes are taking much more time, but here is a little teaser: http://www.pasteall.org/pic/60716
              V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
              andrei.izrantcev@chaos.com
              Support Request

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              • Re: V-Ray/Blender 2.6

                ...WOW!...

                Are Chaos going to promote V2B in any dynamized way in the future?

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                • Re: V-Ray/Blender 2.6

                  voytov, will see =)
                  V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
                  andrei.izrantcev@chaos.com
                  Support Request

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                  • Re: V-Ray/Blender 2.6

                    Originally posted by bdancer
                    Sorry guys, nodes are taking much more time, but here is a little teaser: http://www.pasteall.org/pic/60716
                    great!

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                    • Re: V-Ray/Blender 2.6

                      This is amazing.

                      I don't post here often, but I regularly check the progress of the project, and this is probably the most exciting update to the exporter I have seen.

                      Recently, there has been a lot of talk about blender useability, and I think that textures and materials are some of the worst areas in the current blender interface (though I generally like the way blender works, I struggle with creating materials quickly and efficiently).

                      These nodes will improve the workflow very much, the preview shows a system for materials that we have been waiting for. This is very good news. Thanks for your work (I'm sure many others will also agree this is a huge improvement!)

                      Rob.

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                      • Re: V-Ray/Blender 2.6

                        Great!
                        I agree, this will be a huge improvement. I look forward...

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                        • Re: V-Ray/Blender 2.6



                          Amazing improvement, nodes are simply great!
                          architect at oona

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                          • Re: V-Ray/Blender 2.6

                            Originally posted by Seliverstoff
                            pull request #116
                            Add Sphere Fade Gizmo and Sphere Fade
                            I've tried to use Spehre Fade here with no luck.
                            01- Added Object to a Group
                            02- World > Effects > Type:SphereFade......but SphereFade settings are missing. Any tips?

                            [attachment=0:2z29bkm2]spherefade_ui.jpg[/attachment:2z29bkm2]
                            Attached Files
                            architect at oona

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                            • Re: V-Ray/Blender 2.6

                              I'm sorry, for some reason a couple of lines are missing.
                              It is necessary to add in the file "properties_world.py", after line 151:

                              Code:
                              			elif effect.type == 'SFADE':
                              				PLUGINS['SETTINGS']['SettingsEnvironment'].draw_SphereFade(context, box, effect)

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                              • Re: V-Ray/Blender 2.6

                                Fix in git.
                                V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
                                andrei.izrantcev@chaos.com
                                Support Request

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