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  • Rebusfarm for Blender/Vray

    Some month ago I asked to rebusfarm if there will be a support for blender, and also for vray exporter. No answer was returned, but today I receive this throught their newsletter: http://rebusfarm.net/en/ko-company/news ... -supported .
    I hope this will boost the professional use of vray/blender!

  • #2
    Re: Rebusfarm for Blender/Vray

    Aaah, now I wish we had that fiber to home connection already
    Cool stuff

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    • #3
      Re: Rebusfarm for Blender/Vray

      Have no idea how they do this %)
      V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
      andrei.izrantcev@chaos.com
      Support Request

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      • #4
        Re: Rebusfarm for Blender/Vray

        is somebody try it ( with the 10 Euro offer ) ? Is it works fine ?
        Infographiste 3D freelance - http://www.arnaud-travert.com/

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        • #5
          Re: Rebusfarm for Blender/Vray

          Hi,

          I did try the rebus farm option, works fine!

          Probably one has to test out with some heavy scene, particles, instances and so on.

          For the test credit you'll get a watermark on your renders.

          Next week i will do some more tests...


          All the best,

          Vis4arch
          -_vis4arch_-

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          • #6
            Re: Rebusfarm for Blender/Vray

            I used them years ago for some works in 3D studio with vray. They are good and answer fast (not in this case ).
            I think they are still in development with this service, but I think they will use Andrey's exporter, or simply we can send to rabusfarm the vrscene files and the textures.

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            • #7
              Re: Rebusfarm for Blender/Vray

              I want to try it, but i have this message " no textures have been checked"...

              What can i do ?

              Infographiste 3D freelance - http://www.arnaud-travert.com/

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              • #8
                Re: Rebusfarm for Blender/Vray

                Ok, i tried it, and it works very fine !

                I just packed my textures into the blend, and it's works


                Very very good service !
                Infographiste 3D freelance - http://www.arnaud-travert.com/

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                • #9
                  Re: Rebusfarm for Blender/Vray

                  Yeah!

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                  • #10
                    Re: Rebusfarm for Blender/Vray

                    Great news!
                    Damian, motion-designer in http://www.lazniak.com

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                    • #11
                      Re: Rebusfarm for Blender/Vray

                      Hi,
                      I'm currently looking at render farm options. I have a question about packing a scene. Did anyone try with proxy meshes? Any experience how that works?
                      Thanks,

                      Andy

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                      • #12
                        Re: Rebusfarm for Blender/Vray

                        Hi, I've tried to render proxies weeks ago, but they were not supported, so I've opened a bug ticket at Rebusfarm. I've not received news till now. I'm writing them and I report to you as soon as possible

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                        • #13
                          Re: Rebusfarm for Blender/Vray

                          Good, proxies is now active, there are only some little bugs, as I reported to Rebus:

                          Ok, seems to work, I've got the right output in vrimg with all the subchannels. There are some little bug as:

                          - output folder. Output files are not dowloaded in original folder, but in the local RebusManagerProjects folder;

                          - the proxy path in Blender scene does not reset as the original path on render submission end (it remains with your 'X:\Client_name\text\xxx.vrmesh'), so if I try to render again, the smartcheck return an error for the failed path;

                          - in single image mode was rendered the entire animation (10 frames, confirmed by 10 machines used), but the output is composed only by one frame; however the work cost is made in big part by the first frame (0.52 RP instead a mean of 0.02 RP of the others). Because of the other frames that have the same render "weight", so the same render time, I think the other machines only start Blender and close the render when they notice that they are out of the render range.

                          I've not encountered other problems in animation mode, all frames were completed and downloaded.

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                          • #14
                            Re: Rebusfarm for Blender/Vray

                            Thanks for the info, very promising I'm curious - do they run the rendering from Blender, or do they use the standalone command prompt to render out frames from a vrscene?

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                            • #15
                              Re: Rebusfarm for Blender/Vray

                              I don't know it very well, because the Rebus Manager program hides this step. In its folder I've found the *.blend file, so I think the export to vrscene is made directly in Rebus. It will be a problem if they don't update the export or if you want to use a custom script.

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