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hello Bdancer
,I have tested the vray3 beta a bit and it looks OK from the technical point of view.
What is a bit concerning is the workflow,more precisely the node sistem.
In my opinion a node based material sistem works better with a realtime rendering engine like cycles(nodes are power full indeed but if you need to render the scene to find out how the material will look it negates a bit that power)
That's for example how a nodal composer like Nuke or Fusion or even Blender Composer ,or Cycles etc work :any change in a node is promptly rendered on screen giving the much needed feedback for the user.
I am fairly new to vray(currently evaluating ) but with 10 years plus of mental ray experience and about 2 years of blender
cycles and yafaray so far,and the node material system in vray3 is at first confusing .Not having interactivity at the scene level compounded with added complexity in material creation is a productivity breaker for me at the moment.
We can guess that in the future versions it will be a combination of old material editor and the nodal system ,but for the moment vray 2.5 whith the traditional approach works better for me.Plus the nodes take a lot of screen space and put it bluntly I'm more interested in my scene and how it looks than in the material creation tool whatever that might be.
There is road map for the future development of vray for blender(knowing that the tool vray is great but the implementation can make it or break it)?
thanks
Cheers and keep up the good work
@psv1
I've found nodes a bit daunting as well, but it ends up alleviating a variety of limitations in the old system. One suggestion related to workflow is to use the templates and converters that Andrey has made for populating basic materials. Using those, you end up only needing to concentrate on the unique materials. just my 2 cents.
We can guess that in the future versions it will be a combination of old material editor and the nodal system
There will be NO such combination and I'm not sure why node system is only ok for cycles and yafaray =)
It's practically impossible to handle blender/masked materials and anything more complex then a single BRDF with the "old" editor.
As andybot_cg wrote, there is a dymanic Templates menu where you could store your own material templates.
Plus the nodes take a lot of screen space
Cycles nodes (or any nodes) also does =)
There is road map for the future development of vray for blender
There is no public roadmap, but you could request features you are missing (except realtime (interactive update you wrote about) which is a known limitation and currently in early progress).
OK that has answered my questions ,thanks.
I guess I just have been spoiled by the GPU mode in cycles regarding fast feedback.
Also I use nodes on a daily basis in fusion.
Doing a bit of research on the internet it seem that in current configuration chaos has developed vray rt for interactivity.
Cheers
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