Hi friends, I'm here struggling again with some nonsens of myself. Well I'm working in a new shot and contains very old geometry and textures made in very ooold version. With another compositor we are rendering in gamma 1.0 sRGB, saving it in linear, composing in linear and then saving in sRGB, a looks good. But the problem is some of the textures, not all makes a lot of grainy peppermint noise. I'm not sure how to get rid of, working ,with 2.2 and saving it and non linear and then composting in RAW it's ok, but when compositing all render elements the beauty summed doesn't look like the .exr.
Any ideas that I should try. thanks a lot.
Any ideas that I should try. thanks a lot.
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