Does anybody know how to setup anisotropy like this?
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Hi, you could try this setup.
Also you could find more info in this tutorial: https://support.solidangle.com/displ...+Brushed+Metal
1 Photoarchitect at oona
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Interesting. I tested out the setup and blend file and have a few observations.
leandro_cs that setup with the gradient remap does some weird things if you try and render with a realistic object and lighting. That gradient is a quick fake if you don't have proper mapping.
cooler_inc The problem with your scene is that you don't have a lighting setup that would give you strong anisotropic reflections.
I made a scene with a simple cylinder, but with properly mapped brushed metal. I used the node setup above except for disconnecting the gradient and just using a value of 0.8 for aniso rotation. I used two maps for mapping the brushed metal, a spiral one for the cap and a straight one for the sides (So there are two materials, identical except for the brushed mapping.) I have included a lighting setup that gives the object something to reflect, so the anisotropy does not have to be faked.
Take a look, hope this setup helps.Attached Files
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