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Image scale in object
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If screen mesh has UV simply use UV mode.
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Go to the UV editing mode in Blender, and adjust your UV mapping as needed. (Right now you have to change renderer to Blender or cycles to see the texture show up in the viewport.) Once you have the image adjusted where you need it, change the Mapping settings to "UV"
If you want to have dark bands above and below the image and you don't want to fiddle with decal settings, you may need to split up the faces of the projector screen and map a blank screen color above and below.
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Take a look at my test file a few posts up: https://forums.chaosgroup.com/filedata/fetch?id=966597
You'll need to split up the face of the projector screen and rotate and rescale the UV until it fits. (If you want to see the openGL view of the textures, you'll have to switch your render engine to "Blender" from "Vray" because textures don't show up in the viewport with Vray selected.)Last edited by andybot_cg; 06-09-2017, 12:12 PM.
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