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Texture scale different CPU vs GPU

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  • Texture scale different CPU vs GPU

    The scale of the texture on the floor is unchanged rendering with CPU unless I change the repeat factor directly in the node itself, while with GPU I can change it in the flyout toolbar on the right of node editor. I tried changing the factor in the node itself using GPU and it had no effect GPU only looks at what's in the toolbar setting, CPU only looks for what's in the node itself. Is there a node I can connect to the image textures to control the tiling with instead of having to change all of them separately (I'm sure there is, but I can't find it)
    https://www.dropbox.com/s/a78y1nam0z...acked.zip?dl=0

  • #2
    I've also run into issues with procedural textures not mapping the same scale between CPU and GPU. I've mentioned it before in this forum, seems to be a low priority bug

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