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Render Channels are not working in recent builds

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  • Render Channels are not working in recent builds

    Hi guys,

    Render channels are not working in recent builds here.
    The channels are displayed in the VFB list bu they're pure black. Even denoiser progress doesn't display in the console as it usually does.
    It was working in the older version from 2018-10-26 (vrayblender35-2.79-9134bcc-x86_64-windows)

    V-Ray 3.60.05
    vrayblender35-2.79-a378f2b-x86_64-windows
    Sample File: http://pasteall.org/blend/index.php?id=50847

    In December I've reported this in the Git page, but maybe should the bugs/issues be reported here (forum) instead?
    https://github.com/ChaosGroup/blende...ons/issues/259

    Thanks.

    architect at oona

  • #2
    Correction:
    The problem is just with Denoiser (the other channels are working fine).
    It shows in the VFB list but never runs. Tested with CPU, GPU, bucket and progressive modes. =/

    Is just here or anybody is having the same issue?
    architect at oona

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    • #3
      I have also latest Blender build and no issues about denoising.
      Click image for larger version

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      Win11 Pro 64bit, GTX 970, Standalone version: V-Ray Next 4.30.03,

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      • #4
        Originally posted by JuhaW View Post
        I have also latest Blender build and no issues about denoising.
        From your signature I guess you're using V-Ray Next, right?
        I'm using V-Ray 3.60.05, maybe something changed how exporter call denoiser.
        architect at oona

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        • #5
          This should be resolved with next nightly build. Write again if it still won't work with 3.6

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          • #6
            Originally posted by poseidon4o View Post
            This should be resolved with next nightly build. Write again if it still won't work with 3.6
            Thanks poseidon! All working fine now!
            architect at oona

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