Preset - frame by frame. It renders something but specified folder has only one frame (from still render) and C:// temp folders are empty. The other presets make Blender crash.
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Animation doesnt work
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[2019/Jul/17|19:38:03] [1408 MB] Rendering image...: 99.60% [ 0h 0m 35.0s] [ 0h 0m 0.1s est] [106 MB resman] [0 MB te[2019/Jul/17|19:38:03] [1408 MB] Rendering image...: 99.60% [ 0h 0m 35.2s] [ 0h 0m 0.1s est] [106 MB resman] [0 MB te[2019/Jul/17|19:38:03] [1402 MB] Rendering image...: 99.80% [ 0h 0m 35.6s] [ 0h 0m 0.1s est] [106 MB resman] [0 MB te[2019/Jul/17|19:38:04] [1402 MB] Rendering image...: done [ 0h 0m 35.7s]
[2019/Jul/17|19:38:04] [1469 MB] VDenoise: Using device 0: GeForce GTX 1080
[2019/Jul/17|19:38:04] [1469 MB] VDenoise: Driver version 430.86
[2019/Jul/17|19:38:04] [1469 MB] VDenoise: OpenCL compiled successfuly
[2019/Jul/17|19:38:04] [1469 MB] Render elements to be denoised:
[2019/Jul/17|19:38:04] [1469 MB] RGB color
[2019/Jul/17|19:38:04] [1469 MB] Alpha
[2019/Jul/17|19:38:04] [1469 MB] Denoising 2 render elements based on RGB color: 0.00% [149h 19m 24.9s] [ 0h 0m 0.0s [2019/Jul/17|19:38:04] [1489 MB] Denoising 2 render elements based on RGB color: 30.00% [ 0h 0m 0.2s] [ 0h 0m 0.5s e[2019/Jul/17|19:38:04] [1489 MB] Denoising 2 render elements based on RGB color: 63.33% [ 0h 0m 0.4s] [ 0h 0m 0.2s e[2019/Jul/17|19:38:04] [1489 MB] Denoising 2 render elements based on RGB color: 100.00% [ 0h 0m 0.6s] [ 0h 0m 0.0s [2019/Jul/17|19:38:04] [1489 MB] Denoising 2 render elements based on RGB color: done [ 0h 0m 0.6s]
[2019/Jul/17|19:38:04] [1489 MB] Denoising complete in 0.69 s
[2019/Jul/17|19:38:04] [1489 MB] Number of raycasts: 65733331 (126.80 per pixel)
[2019/Jul/17|19:38:04] [1489 MB] Camera rays: 3785882 (7.30 per pixel)
[2019/Jul/17|19:38:04] [1489 MB] Shadow rays: 31294306 (60.37 per pixel)
[2019/Jul/17|19:38:04] [1489 MB] GI rays: 19637993 (37.88 per pixel)
[2019/Jul/17|19:38:04] [1489 MB] Reflection rays: 13045277 (25.16 per pixel)
[2019/Jul/17|19:38:04] [1489 MB] Refraction rays: 13181884 (25.43 per pixel)
[2019/Jul/17|19:38:04] [1489 MB] Unshaded rays: 0 (0.00 per pixel)
[2019/Jul/17|19:38:04] [1489 MB] Peak memory for frame 25: 1.65 GiB collected for 22 categories
[2019/Jul/17|19:38:04] [1489 MB] Peak memory for "Bitmap": 764.95 MiB
[2019/Jul/17|19:38:04] [1489 MB] Peak memory for "Bucket image sampler": < 1 MiB
[2019/Jul/17|19:38:04] [1489 MB] Peak memory for "Dynamic displaced geometry": 0 B
[2019/Jul/17|19:38:04] [1489 MB] Peak memory for "Dynamic geometry": 102.31 MiB
[2019/Jul/17|19:38:04] [1489 MB] Peak memory for "Dynamic moving displaced geometry": 0 B
[2019/Jul/17|19:38:04] [1489 MB] Peak memory for "Dynamic moving geometry": 0 B
[2019/Jul/17|19:38:04] [1489 MB] Peak memory for "GI": 492.90 MiB
[2019/Jul/17|19:38:04] [1489 MB] Peak memory for "Lights": 86.29 MiB
[2019/Jul/17|19:38:04] [1489 MB] Peak memory for "Misc.": 36.52 MiB
[2019/Jul/17|19:38:04] [1489 MB] Peak memory for "Misc. displaced geometry": 0 B
[2019/Jul/17|19:38:04] [1489 MB] Peak memory for "Misc. geometry": 148.89 MiB
[2019/Jul/17|19:38:04] [1489 MB] Peak memory for "Misc. moving displaced geometry": 0 B
[2019/Jul/17|19:38:04] [1489 MB] Peak memory for "Misc. moving geometry": 0 B
[2019/Jul/17|19:38:04] [1489 MB] Peak memory for "Progressive image sampler": 0 B
[2019/Jul/17|19:38:04] [1489 MB] Peak memory for "Static displaced geometry": 0 B
[2019/Jul/17|19:38:04] [1489 MB] Peak memory for "Static geometry": 1.40 MiB
[2019/Jul/17|19:38:04] [1489 MB] Peak memory for "Static hair": 0 B
[2019/Jul/17|19:38:04] [1489 MB] Peak memory for "Static moving displaced geometry": 0 B
[2019/Jul/17|19:38:04] [1489 MB] Peak memory for "Static moving geometry": 0 B
[2019/Jul/17|19:38:04] [1489 MB] Peak memory for "Static moving hair": 0 B
[2019/Jul/17|19:38:04] [1489 MB] Peak memory for "Tiled bitmap": 0 B
[2019/Jul/17|19:38:04] [1489 MB] Peak memory for "VFB": 57.88 MiB
[2019/Jul/17|19:38:04] [1489 MB] Light cache utilization: 26.77%
[2019/Jul/17|19:38:04] [1489 MB] Number of light evaluations: 20735285 (40.00 per pixel)
[2019/Jul/17|19:38:04] [1489 MB] Maximum memory usage for resman: 124.88 MB
[2019/Jul/17|19:38:04] [1489 MB] Number of intersectable primitives: 23
[2019/Jul/17|19:38:04] [1489 MB] SD triangles: 20
[2019/Jul/17|19:38:04] [1489 MB] MB triangles: 0
[2019/Jul/17|19:38:04] [1249 MB] Static primitives: 2
[2019/Jul/17|19:38:04] [1249 MB] Moving primitives: 0
[2019/Jul/17|19:38:04] [1249 MB] Infinite primitives: 1
[2019/Jul/17|19:38:04] [1249 MB] Static hair segments: 0
[2019/Jul/17|19:38:04] [1249 MB] Moving hair segments: 0
[2019/Jul/17|19:38:05] [1249 MB] Frame took 45.22 s.
[2019/Jul/17|19:38:05] [322 MB] Cleaning up bitmap manager
[2019/Jul/17|19:38:05] [322 MB] Maximum memory usage for texman: 0.00 MB
[2019/Jul/17|19:38:05] [51 MB] Closing log - 0 error(s), 3 warning(s).
[2019/Jul/17|19:38:05]
[2019/Jul/17|19:38:05] Max memory usage: 1489 MB
[2019/Jul/17|19:38:05] Issues Report:
[2019/Jul/17|19:38:05] Warnings:
[2019/Jul/17|19:38:05] Unknown property "dmc_adaptive_method" in object "SettingsImageSampler"
[2019/Jul/17|19:38:05] Unknown property "uv_set_name" in object "Mapping@NTMaterial|002|NImage_File|001|UVWGenEnvi ronment"
[2019/Jul/17|19:38:05] Unknown property "uv_set_name" in object "Mapping@NTHemi|002|NImage_File|UVWGenEnvironm ent"
[2019/Jul/17|19:38:08] VFB | Warning| Scene doesn't contain a "World" datablock!
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poseidon4o I have to contact support again cause commits are made but nightlies are outdated. There is one commit i needed before from 4th this month but still no builds for it and there is latest commit i need asap but not sure for how long i should wait. Or maybe you can suggest a working build for animation? I already tried several and they dont work, thanks.
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poseidon4o i thing it has something to do with 3d party addon im using for water simulation. Its a scene where bottle drops in to a water and in case of Full Range mod Blender crashes most of the time but when its not it renders bottle animation and the water is just still frame. But now Frame by Frame works just fine for me thank you.
PS! Full range is working just fine with basic objects.Last edited by kropaman; 19-07-2019, 04:45 PM.
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