Re: Distributed Render
Hi,
i see there's no Unix-Windows option for DR , the other options wouldn't work, right ?
I suppose it's not a common situation. But it's my setup :
Master - ubuntu 10.10 64bit
Slave -1x windows 7 64 ultimate.
So i did some experiments and got it somewhat working .. Maybe mine is a bad solution , it's not flexible for sure .. but seems quite generic.
In the material .vrscene , i had the script write the paths of textures like this : /SharedFolder/BlendName/texture
Unix reads the path without problems (a normal absolute path)
Windows understands that too , and reads it like : C:\SharedFolder\BlendName\texture
So it's necessary to have the same full path and folder structure on all machines , starting from / in linux and from C: in windows.
(shared folder must be created as usual )
In the "#include" paths of vrscene.txt , i put both formats : windows style absolute paths and unix paths
(it wasn't possible in textures to add duplicate /alternative paths , but here it worked)
I hope this is useful , I don't know if this was already considered and what problems might have (not tested with macs or with xp )
Hi,
i see there's no Unix-Windows option for DR , the other options wouldn't work, right ?
I suppose it's not a common situation. But it's my setup :
Master - ubuntu 10.10 64bit
Slave -1x windows 7 64 ultimate.
So i did some experiments and got it somewhat working .. Maybe mine is a bad solution , it's not flexible for sure .. but seems quite generic.
In the material .vrscene , i had the script write the paths of textures like this : /SharedFolder/BlendName/texture
Unix reads the path without problems (a normal absolute path)
Windows understands that too , and reads it like : C:\SharedFolder\BlendName\texture
So it's necessary to have the same full path and folder structure on all machines , starting from / in linux and from C: in windows.
(shared folder must be created as usual )
In the "#include" paths of vrscene.txt , i put both formats : windows style absolute paths and unix paths
(it wasn't possible in textures to add duplicate /alternative paths , but here it worked)
I hope this is useful , I don't know if this was already considered and what problems might have (not tested with macs or with xp )
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