I am working on environment hdri lighting in order to match a scene. Incidentally, how blender requires us to see the environment channel is so lame. For others, click the world icon, then the texture icon and you can adjust the environment channel to load an HDRI - no sphere necessary, then make sure GI is on.
Anyway, I know how the other scene is built, with two instances of the same hdri map. One rotated vertically so the lights act as a kicker light (back light), the other decreased and front to be used as a fill light.
Attempting to create this in vray/blender brought up two issues:
1) Vertical rotation of hdri maps are not implemented yet.
Working around the above, I figured I can play with the other mappings and blend two layers together. However:
2) Blending two texture layers on the environment channel isn't working either. I wanted to add the channels together to give me more lights, but they don't blend, one overwrites the other.
Is there a work around for one of these?
Thanks!
Cory
Anyway, I know how the other scene is built, with two instances of the same hdri map. One rotated vertically so the lights act as a kicker light (back light), the other decreased and front to be used as a fill light.
Attempting to create this in vray/blender brought up two issues:
1) Vertical rotation of hdri maps are not implemented yet.
Working around the above, I figured I can play with the other mappings and blend two layers together. However:
2) Blending two texture layers on the environment channel isn't working either. I wanted to add the channels together to give me more lights, but they don't blend, one overwrites the other.
Is there a work around for one of these?
Thanks!
Cory
Comment