It's me again.
This time I have hit another bug:
I was doing test renders, changing material properties, UVs, and some geometry. At some point changing render or material settings stopped acting like it should.
The change between GI on and off is visible, but everytime the GI solution is the same, so is the direct lighting - increasing the lights intensity (mesh lights) doesn't change a thing. Then I tried to disable a normal map applied to the walls (it is a interior scene) and got this - see the attached images... and nearly a thousand lines on the console (attached too). I noticed that the user count for that material showed 6, while it had only 3 real users and no fake users.
Blender version is svn 2.56.2 r35374M, exporter script version: ? I don't know how to find it, OS: Gentoo Linux 64 bit
I am afraid my feedback is not much useful this time, but I really don't know where all this came from...
The following may be off topic and not related to the exporter, but to VRay, so please excuse me. But how is possible to achieve a curved mirror without touching the geometry. I have attached two renders, that have stunned me The only thing that I have done to the mirrors is applying the Loc, Rot and Scale inside blender, I have not changed the geometry itself, nor the materials and as they rendered normal - suddenly this . The only way to correct was to delete both objects and append them again from an older version of the file.
And a last off topic question: is it normal for a tangent space normal map to change drastically the shading of the surface ("Amount" set to 5.000)? It makes the walls very very dark, despite the fact that most of the map is completely empty - no detail just plain bluish color. Because this was the problem I was trying to solve when the above described bug happened.
PS. sorry for the big images.
This time I have hit another bug:
I was doing test renders, changing material properties, UVs, and some geometry. At some point changing render or material settings stopped acting like it should.
The change between GI on and off is visible, but everytime the GI solution is the same, so is the direct lighting - increasing the lights intensity (mesh lights) doesn't change a thing. Then I tried to disable a normal map applied to the walls (it is a interior scene) and got this - see the attached images... and nearly a thousand lines on the console (attached too). I noticed that the user count for that material showed 6, while it had only 3 real users and no fake users.
Blender version is svn 2.56.2 r35374M, exporter script version: ? I don't know how to find it, OS: Gentoo Linux 64 bit
I am afraid my feedback is not much useful this time, but I really don't know where all this came from...
The following may be off topic and not related to the exporter, but to VRay, so please excuse me. But how is possible to achieve a curved mirror without touching the geometry. I have attached two renders, that have stunned me The only thing that I have done to the mirrors is applying the Loc, Rot and Scale inside blender, I have not changed the geometry itself, nor the materials and as they rendered normal - suddenly this . The only way to correct was to delete both objects and append them again from an older version of the file.
And a last off topic question: is it normal for a tangent space normal map to change drastically the shading of the surface ("Amount" set to 5.000)? It makes the walls very very dark, despite the fact that most of the map is completely empty - no detail just plain bluish color. Because this was the problem I was trying to solve when the above described bug happened.
PS. sorry for the big images.
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