Hi,
I need some help - I am using mesh objects as light emitters (object tab -> "Light"). There are quite a lot of them So I am facing huge render times.
What I don't fully understand is if the face count of the emitting object has any impact on render times or is just the count of the emitting objects?
Is a light emitting plane with one polygon faster to render than a bulb modeled with 416 faces? The bulbs are visible in the scene so I can't simply replace them with a plane. What can you suggest for optimizing render times in such case?
I need some help - I am using mesh objects as light emitters (object tab -> "Light"). There are quite a lot of them So I am facing huge render times.
What I don't fully understand is if the face count of the emitting object has any impact on render times or is just the count of the emitting objects?
Is a light emitting plane with one polygon faster to render than a bulb modeled with 416 faces? The bulbs are visible in the scene so I can't simply replace them with a plane. What can you suggest for optimizing render times in such case?
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