Hello Andrey, is it possible now to link a hdr texture into stack of VRayMtl so that in one material I will have: normal map (for bumps), opacity map, and a texture causing that material to emit light at certain areas?
In a hurry now, can't find any solution (LightMtl is not a good one)... or am I blind?
Best regards!
In a hurry now, can't find any solution (LightMtl is not a good one)... or am I blind?
Best regards!
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