Hi, I'm trying to map a texture to the refraction glossiness channel,but it seems not working(looking at the exporter output the texture it's created in the scene_texture.vrscene but not used in the scene_material.vrscene)
It's a bug or I'm missing something?
Thanks
Bye
EDIT:
With node and blending 2 materials with different glossiness value for refraction it seems working,but it's more slow as you have to compute 2 full materials.
It's a bug or I'm missing something?
Thanks
Bye
EDIT:
With node and blending 2 materials with different glossiness value for refraction it seems working,but it's more slow as you have to compute 2 full materials.
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