I'm trying to figure the whole Fog effect business (and pretty much starting with Blender +V-Ray), but so far every step on my progress has been painfully slow, so I though I might as well ask you guys and document the feature here for anyone interested. I'm using this reference guide. So my main points of inquiry would be:
1) How do you map textures to the color/density/emission values? (as seen in this examples)
2) I only get any kind of result using "gizmos" for the volume (say, a huge box containing the scene). I can't seem to make the "height" method work.
Any help or a bit of explanation on how the features translate through blender will be appreciated.
1) How do you map textures to the color/density/emission values? (as seen in this examples)
2) I only get any kind of result using "gizmos" for the volume (say, a huge box containing the scene). I can't seem to make the "height" method work.
Any help or a bit of explanation on how the features translate through blender will be appreciated.
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