Hi,
I'm trying to create realistic grass by using an emitter particle system. To start from, I have been using the blend file that voytov shared in one of the posts on the forum here (http://vray.cgdo.ru/forum/viewtopic....it=grass#p2988) - thanks for sharing that file by the way!
Whenever I'm rendering however, the resulting grass strands seem to be rotated about 90 degrees compared to what you see in Blender. I have been rotating the mesh used to create the particle system, as well as changing the "Initial Rotation" direction of the particle system. Both seem to have an influence on the orientation in which the particles are rendered, but I can't find any combination that renders the particles in a normal upright way like the grass should be.
Can anyone tell me how to render the particles in a normal upright way? I'm using a recent custom build with integrated V-Ray support (build 39889 - Windows 64bit) from graphicall.org and the V-Ray 2012 demo version.
Many thanks in advance,
Tofke
I'm trying to create realistic grass by using an emitter particle system. To start from, I have been using the blend file that voytov shared in one of the posts on the forum here (http://vray.cgdo.ru/forum/viewtopic....it=grass#p2988) - thanks for sharing that file by the way!
Whenever I'm rendering however, the resulting grass strands seem to be rotated about 90 degrees compared to what you see in Blender. I have been rotating the mesh used to create the particle system, as well as changing the "Initial Rotation" direction of the particle system. Both seem to have an influence on the orientation in which the particles are rendered, but I can't find any combination that renders the particles in a normal upright way like the grass should be.
Can anyone tell me how to render the particles in a normal upright way? I'm using a recent custom build with integrated V-Ray support (build 39889 - Windows 64bit) from graphicall.org and the V-Ray 2012 demo version.
Many thanks in advance,
Tofke
Comment