Hi,
Can someone help me solve this problem, I have opened an old scene(use to be luxrender) and update the main materials to vrayblender. Strangely there are lug units floating in the air, 2 in middle at top of image and another visible in the left-top corner.
The object structure I believe of the lug to its position in the scene is as:
Lugs objects (screw mesh, lug mesh, screw head mesh)
:
Into single unit of [Lug] Group
:
[Lug] group instance around individual different size drums (using empties)
:
Drum and lugs for that drum are grouped
:
[Drum and lugs instances] group are instanced again (using empty) into main layer and in position.
Btw this render in 9minutes (how good is vray and vblender! )
It seems as though it is not objects out of position but extra objects.
Here is a different view, I think there will be more out from the camera too.
I can send blend file if you like 25mb, but there is lot of parenting to wrap head around (I did this so I could easily customize).
Thanks for any thoughts.
Can someone help me solve this problem, I have opened an old scene(use to be luxrender) and update the main materials to vrayblender. Strangely there are lug units floating in the air, 2 in middle at top of image and another visible in the left-top corner.
The object structure I believe of the lug to its position in the scene is as:
Lugs objects (screw mesh, lug mesh, screw head mesh)
:
Into single unit of [Lug] Group
:
[Lug] group instance around individual different size drums (using empties)
:
Drum and lugs for that drum are grouped
:
[Drum and lugs instances] group are instanced again (using empty) into main layer and in position.
Btw this render in 9minutes (how good is vray and vblender! )
It seems as though it is not objects out of position but extra objects.
Here is a different view, I think there will be more out from the camera too.
I can send blend file if you like 25mb, but there is lot of parenting to wrap head around (I did this so I could easily customize).
Thanks for any thoughts.
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