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  • #46
    Re: Output settings etc..

    Originally posted by bdancer
    Send me this scene - no errors for me.
    Here is the scene : http://www.pasteall.org/blend/10213

    Nothing special: Default scene>activate Vray(material preview)>add a grandientramp texture to the default cube.

    Originally posted by Myke
    Does it work if you create the proxy (with e.g. new object option) and then link manually
    First, i don't use the default relative path, i specify a non relative one (for example, on my desktop).
    Where am i able to relink an object to a proxy (vrmesh)? Can't choose a file path (only a floder path) in the proxy option under data settings.

    Originally posted by Myke
    I use duplifaces to duplicate it over the surface
    Think the problem is here. It has to export all your object instead of 1. i agree all are linked to the same Vrayproxy, but it seems to work like that (only instances are exported in one time).
    My workflow is more or less the same but i use particule to place all the instances (it's faster, you can controle the number of instances displayed and it works like instances (alt+D)

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    • #47
      Re: Output settings etc..

      Nothing special: Default scene>activate Vray(material preview)>add a grandientramp texture to the default cube.
      You have to hit "Use Color Rramp". Then it'll go fine. I'll make a fix anyway.
      V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
      andrei.izrantcev@chaos.com
      Support Request

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      • #48
        Re: Output settings etc..

        Unfortunatly, i already tried it. Render is ok but material preview is dead (black screen in preview window). I have to relaunch blender to get preview back (on a new scene).

        boby

        Edit : Thanks for quick fix, it works fine (i think adding text ramp just broke preview, so switching to "use color ramp" didnt fixed the problem.. anyway it's ok now ).

        Edit 2 : Another question. Can't find how to import a Vray scene in blender (in order to use Vray materials exported from 3dsmax in .vrscene).

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