Hello,
I am trying to make a .vrmap with Animation(prepass) Mode. If I render Animation with that mode, V-Ray looks like working very well to make a .vrmap for animation.
But it doesn't save the .vrmap for Animation at all. I am using this build - vrayblender-2.60-42307-windows-x86_64.
One more thing, I am trying to use V-Ray proxy for the object of particle system.
Here are three images for understanding the setting and the idea.
Cube is used as Proxy. The proxy is Monkey that is subdivide 5 times, so that it has Face: 503809 Mem:290.05MB just for 1 Monkey.
[attachment=2:q3oms3hf]proxy_cube.jpg[/attachment:q3oms3hf]
I am using the proxy for particle object.
[attachment=1:q3oms3hf]proxy_particle.jpg[/attachment:q3oms3hf]
It is working great with single image like the below render Image.
[attachment=0:q3oms3hf]proxy.jpg[/attachment:q3oms3hf]
But if I try to make a .vrmap with Animation(prepass) Mode, it doesn't work at all. Blender calculated something for each frame but V-Ray Frame Buffer didn't show up at all.
V-Ray Frame Buffer showed up with Animation(prepass) Mode if I didn't use proxy with particle even if it didn't save .vrmap as I mentioned fore-part.
BTW, it didn't work when I just render Animation with single file Mode for the proxy setting as well.
The idea is using proxy file for high polygon object to reduce memory usage for Rendering. It is quite useful feature for the crowd simulation scene.
If you don't mind could you check the problem?
I really appreciate it for your kindness in advance.
Best Regards,
I am trying to make a .vrmap with Animation(prepass) Mode. If I render Animation with that mode, V-Ray looks like working very well to make a .vrmap for animation.
But it doesn't save the .vrmap for Animation at all. I am using this build - vrayblender-2.60-42307-windows-x86_64.
One more thing, I am trying to use V-Ray proxy for the object of particle system.
Here are three images for understanding the setting and the idea.
Cube is used as Proxy. The proxy is Monkey that is subdivide 5 times, so that it has Face: 503809 Mem:290.05MB just for 1 Monkey.
[attachment=2:q3oms3hf]proxy_cube.jpg[/attachment:q3oms3hf]
I am using the proxy for particle object.
[attachment=1:q3oms3hf]proxy_particle.jpg[/attachment:q3oms3hf]
It is working great with single image like the below render Image.
[attachment=0:q3oms3hf]proxy.jpg[/attachment:q3oms3hf]
But if I try to make a .vrmap with Animation(prepass) Mode, it doesn't work at all. Blender calculated something for each frame but V-Ray Frame Buffer didn't show up at all.
V-Ray Frame Buffer showed up with Animation(prepass) Mode if I didn't use proxy with particle even if it didn't save .vrmap as I mentioned fore-part.
BTW, it didn't work when I just render Animation with single file Mode for the proxy setting as well.
The idea is using proxy file for high polygon object to reduce memory usage for Rendering. It is quite useful feature for the crowd simulation scene.
If you don't mind could you check the problem?
I really appreciate it for your kindness in advance.
Best Regards,
Comment