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  • V-Ray Dome Light?

    Hello,

    I am trying to use Hemi Light for V-Ray Dome Light with HDRI.
    But I couldn't find those options - Full Dome, Use Texture, Type(Spherical, Screen, Mirror ball, Cubic, Angular).
    [attachment=0:lutbywzg]dome.jpg[/attachment:lutbywzg]
    I think the options were in V-Ray Blender 2.49. Am I missing something for that?

    Thank you for your help in advance.

    Best Regards,
    Attached Files

  • #2
    Re: V-Ray Dome Light?

    Not all params are done, texture will be automatically taken from Color channel.
    V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
    andrei.izrantcev@chaos.com
    Support Request

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    • #3
      Re: V-Ray Dome Light?

      Originally posted by bdancer
      Not all params are done, texture will be automatically taken from Color channel.
      Thank you for the answer. Dome Light is quite important feature for VFX and Realism. People has used to use HDRI as Environment Map Texture, but it needs GI and there are many undesirable spots and problems if just using env map. So there is dome light for V-Ray to solve the problems. I think you know already about that. :_)

      Thank you very much as always.

      Best Regards,

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      • #4
        Re: V-Ray Dome Light?

        Hi,

        Should the dome light work at this stage with the common mapping for hdri's?
        [attachment=0:1s8cuqet]dome.jpg[/attachment:1s8cuqet]
        Attached Files

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