Hi,
What is the best way to use hdr environment maps at this stage?
Brute force and irradiance maps take monstrous amount of samples/quality to clear up, and using dome light appear strange:
I thought perhaps "intensity" or "shadow" under the texture influence might have some effect but they produce error on export.
Is there a method?
Thanks
EDIT,
If, for this to be possible there needs some more development to the settings of dome/hemi light - how much $$ will encourage it close to the top of your to-do list for early next year? (after what your mind is working on now)
What is the best way to use hdr environment maps at this stage?
Brute force and irradiance maps take monstrous amount of samples/quality to clear up, and using dome light appear strange:
I thought perhaps "intensity" or "shadow" under the texture influence might have some effect but they produce error on export.
Is there a method?
Thanks
EDIT,
If, for this to be possible there needs some more development to the settings of dome/hemi light - how much $$ will encourage it close to the top of your to-do list for early next year? (after what your mind is working on now)
Comment