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Do VrayBlender textures correspond to VrayMax?

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  • Do VrayBlender textures correspond to VrayMax?

    Hi,
    Does anyone know how well Vray for Blender textures correspond to Vray for Max?

    As an example do the other vray exporters(3dsmax, c4d etc) easily handle the texture blend modes and stacking like we have? IE; multiply, add, subtract, etc.
    Or do they require to use some node type system?

    For example, I find multiply blending incredibly useful for reflection amount.
    Just curious do 3dsmax users only have access to the simple blending of the image over the value?

    I see images like the following in tutorials, it looks soo... basic.
    [attachment=0:56spg89n]index_9.jpg[/attachment:56spg89n]

    I would imagine there is another window for texture setup.



    I guess the overall question would be: Can I tell a VrayMax user to set up materials and textures like I have done in VrayBlender?
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  • #2
    Re: Do VrayBlender textures correspond to VrayMax?

    Max users also have a lot of blending options, but I have done it in Blender way here so its much more convenient =)
    V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
    andrei.izrantcev@chaos.com
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