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  • OpenCL GI Problem

    Hello All !

    Im starting to work whit your distribution fo Blender, very nice !!!

    I found some problems using the OpenCL... it works fine but I cant use Global Illumination..it not work ! And when I use OpenCl the Render have no End....

    Also I don´t find the way to use the same Frame Buffer for multiple render, I will have always a new one

    Knks !!

    Sacha Franceschini

  • #2
    Re: OpenCL GI Problem

    Sorry... I´m using the demo version of Vray for Maya / Standalone

    Comment


    • #3
      Re: OpenCL GI Problem

      it works fine but I cant use Global Illumination..it not work!
      Realtime engine has different GI realization. So it works, but not the same way. But afair you have to enable "global inllum" option in render settings.

      Also I don´t find the way to use the same Frame Buffer for multiple render, I will have always a new one
      Realtime render update is in progress and not yet in the public script: http://www.youtube.com/watch?v=H4s4K707ur4
      V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
      andrei.izrantcev@chaos.com
      Support Request

      Comment


      • #4
        Re: OpenCL GI Problem

        Thank you very much for the Reply bdancer !

        Originally posted by bdancer
        Realtime engine has different GI realization. So it works, but not the same way. But afair you have to enable "global inllum" option in render settings.
        Great ! Do You know were I can find some specific documentation abaut it?


        Originally posted by bdancer
        Realtime render update is in progress and not yet in the public script: http://www.youtube.com/watch?v=H4s4K707ur4
        Yep... I´m sorry I post in a wrong way the question. I I meant to normal/all renderings ... If I render 2 time the scene I always have 2 Render Buffer and I like to "reuse" the first whitout have many windows.

        Thanks for the video, it looks very goog, I hope we can have it quikly

        Comment


        • #5
          Re: OpenCL GI Problem

          Hallo Again !

          Ok... I See GI works on OpenCl but I found this problem, i dont know if dippend to the DemoVersion o is like e bug..

          If i try to have an Hdr in the enviroment i have no render...

          if try to ad a Sky texture from the Sun Light I have only blak "sky"

          Also I tryed the "old way"... Ad a sphere whit Light material and hdr texture for color..but not work

          Im sad about because i have a really really fast render on my sistem... and I need to have Hdr for the reflection,maby also for the light sistem.

          i found the way to save the renders in to the Framebuffer

          Comment


          • #6
            Re: OpenCL GI Problem

            Check this docs: http://www.spot3d.com/vray/help/rt100/
            V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
            andrei.izrantcev@chaos.com
            Support Request

            Comment


            • #7
              Re: OpenCL GI Problem

              I'm getting this output testing RT:
              Code:
              [2012/Feb/9|09:14:19] 
              [2012/Feb/9|09:14:19] Build from Feb  1 2012, 17:23:23
              [2012/Feb/9|09:14:19] Compiled with GCC-compatible compiler, version 4.1
              [2012/Feb/9|09:14:19] Operating system is Linux
              [2012/Feb/9|09:14:19] 
              [2012/Feb/9|09:14:19] V-Ray core version is 2.00.01
              [2012/Feb/9|09:14:19] ===============================================
              [2012/Feb/9|09:14:19] 
              [2012/Feb/9|09:14:19] Loading plugins from "/usr/autodesk/maya2012-x64/vray/vrayplugins/libvray_*.so"
              [2012/Feb/9|09:14:19] 102 plugin(s) loaded successfully
              [2012/Feb/9|09:14:19] Finished loading plugins.
              [2012/Feb/9|09:14:19] Reading scene file "/tmp/vrayblender_juan/scene_scene.vrscene"
              [2012/Feb/9|09:14:19] /tmp/vrayblender_juan/scene_scene.vrscene: done [ 0h  0m  0.0s]                                                  
              [2012/Feb/9|09:14:19] scene_textures.vrscene: done [ 0h  0m  0.0s]                                                  
              [2012/Feb/9|09:14:19] scene_geometry_00.vrscene: done [ 0h  0m  0.1s]                                                  
              [2012/Feb/9|09:14:19] scene_geometry_01.vrscene: done [ 0h  0m  0.0s]                                                  
              [2012/Feb/9|09:14:19] scene_camera.vrscene: done [ 0h  0m  0.0s]                                                  
              [2012/Feb/9|09:14:19] scene_environment.vrscene: done [ 0h  0m  0.0s]                                                  
              [2012/Feb/9|09:14:19] scene_lights.vrscene: done [ 0h  0m  0.0s]                                                  
              [2012/Feb/9|09:14:19] scene_materials.vrscene: done [ 0h  0m  0.0s]                                                  
              [2012/Feb/9|09:14:19] scene_nodes.vrscene: done [ 0h  0m  0.0s]                                                  
              [2012/Feb/9|09:14:19] Scene file parsed successfully in 0.1 s.
              [2012/Feb/9|09:14:19] Scene created successfully.
              [2012/Feb/9|09:14:19] Objects in scene: 48
              [2012/Feb/9|09:14:19] Starting render sequence.
              [2012/Feb/9|09:14:19] Preparing renderer...
              [2012/Feb/9|09:14:19] Preparing scene for rendering...: done [ 0h  0m  0.0s]                                                  
              [2012/Feb/9|09:14:19] OpenCL renderer requested.
              [2012/Feb/9|09:14:19] 1 plugin(s) loaded successfully
              [2012/Feb/9|09:14:19] OpenCL renderer plugin successfully loaded from "/usr/autodesk/maya2012-x64/vray/bin//librt_opencl.so"
              [2012/Feb/9|09:14:19] OpenCL renderer plugin instance successfully created.
              [2012/Feb/9|09:14:19] EXT_RTOPENCL interface obtained successfully from OpenCL renderer plugin instance.
              [2012/Feb/9|09:14:20] ========================
              [2012/Feb/9|09:14:20] Starting frame 1.
              [2012/Feb/9|09:14:20] Preparing scene for frame...: done [ 0h  0m  0.2s]                                                  
              [2012/Feb/9|09:14:20] Compiling geometry...: done [ 0h  0m  0.0s]                                                  
              [2012/Feb/9|09:14:20] Building SDTree for GPU
              [2012/Feb/9|09:14:21] Preparing ray server...: done [ 0h  0m  0.0s]                                                  
              [2012/Feb/9|09:14:21] SDTree statistics:
              [2012/Feb/9|09:14:21] Total number of faces stored: 19142
              [2012/Feb/9|09:14:21] Max tree depth: 24
              [2012/Feb/9|09:14:21] Average tree depth: 13.5716
              [2012/Feb/9|09:14:21] Number of tree nodes: 11145
              [2012/Feb/9|09:14:21] Number of tree faces: 55428
              [2012/Feb/9|09:14:21] Number of tree leafs: 5306
              [2012/Feb/9|09:14:21] Average faces/leaf: 10.4463
              [2012/Feb/9|09:14:21] Memory usage: 2.10 MB
              [2012/Feb/9|09:14:21] Running RTEngine
              [2012/Feb/9|09:14:21] Initializing OpenCL renderer (single kernel version)...
              [2012/Feb/9|09:14:21] Querying for OpenCL devices...
              [2012/Feb/9|09:14:21] warning: Environment variable VRAY_OPENCL_PLATFORMS_x64 not found - using all available devices
              [2012/Feb/9|09:14:21] Using the following OpenCL devices:
              [2012/Feb/9|09:14:21] NVIDIA CUDA GeForce GTX 560
              [2012/Feb/9|09:14:21] cl_nv_compiler_options supported!
              [2012/Feb/9|09:14:21] Building OpenCL trace program for device NVIDIA CUDA_GeForce GTX 560...
              And the render doesn't start, it remains black. What's the problem?

              Comment


              • #8
                Re: OpenCL GI Problem

                Building OpenCL trace program for device NVIDIA CUDA_GeForce GTX 560...
                It builds a trace program - could take 10-15 minutes - this will happen once and then runs smoothly.
                V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
                andrei.izrantcev@chaos.com
                Support Request

                Comment


                • #9
                  Re: OpenCL GI Problem

                  Hahaha, I have a little patience, ok!

                  Thanks again!

                  Comment


                  • #10
                    Re: OpenCL GI Problem

                    Well, now with Vray Standalone, I'm testing again with Vray RT but the process takes more than an hour and I have to stop it.
                    Any advice?

                    Comment


                    • #11
                      Re: OpenCL GI Problem

                      I can't control any vray itself related stuff may be chaosgroup support can help you.
                      V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
                      andrei.izrantcev@chaos.com
                      Support Request

                      Comment

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