Is this an issue or is its normal behaviour?
In Blender internal, the color of the texture is the same as in the preview, this doesn't occur with Vray/blender.
With bitmap color space set to sRGB:
[attachment=1:2npx7xqm]color_bitmap_srgb.jpg[/attachment:2npx7xqm]
And with Gamma corrected (the same as linear)
[attachment=0:2npx7xqm]color_bitmap_gamma_corrected.jpg[/attachment:2npx7xqm]
I would like to work with the expected color as the original.
EDIT_And the same happens with the sky, it seems that all is overexposed (the sky) and oversaturated (texture colors).
In Blender internal, the color of the texture is the same as in the preview, this doesn't occur with Vray/blender.
With bitmap color space set to sRGB:
[attachment=1:2npx7xqm]color_bitmap_srgb.jpg[/attachment:2npx7xqm]
And with Gamma corrected (the same as linear)
[attachment=0:2npx7xqm]color_bitmap_gamma_corrected.jpg[/attachment:2npx7xqm]
I would like to work with the expected color as the original.
EDIT_And the same happens with the sky, it seems that all is overexposed (the sky) and oversaturated (texture colors).
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