Hi all.
I have a question regarding using HDR maps.
This is my scenario ... I have built a High speed train that obviously sits on some rails. I shot a HDR sphere map over some rails and use this to both light and reflect my scene.
Problem. When I move the train towards the camera, I see movement on the reflection in the train for gal scene geometries, but it appears that the tracks that are on the floor, don't 'disappear' under the train, as you would think they would.
Is this because the virtual HDR sphere that VRay creates is too large and has no real relevance to the position of the train.
If so, how can I get around this. I have tried using a smaller sphere and reflecting it, which kind of work..ish, but is by no means ideal.
Thx in advance, R
I have a question regarding using HDR maps.
This is my scenario ... I have built a High speed train that obviously sits on some rails. I shot a HDR sphere map over some rails and use this to both light and reflect my scene.
Problem. When I move the train towards the camera, I see movement on the reflection in the train for gal scene geometries, but it appears that the tracks that are on the floor, don't 'disappear' under the train, as you would think they would.
Is this because the virtual HDR sphere that VRay creates is too large and has no real relevance to the position of the train.
If so, how can I get around this. I have tried using a smaller sphere and reflecting it, which kind of work..ish, but is by no means ideal.
Thx in advance, R
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