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Blender 2.63 render looks incorrect

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  • Blender 2.63 render looks incorrect

    Using the same vray material test scene, I get a correct render with Blender 2.61 Vray custom build and an incorrect render with the latest vrayblender-2.63-46030-windows-x86_64.exe build. The lower left corner of the base is darkened the letters material.de and the 100% white texture is wrong (placing it small in the center).

    [attachment=0:33dovay0]blender 2.61 vray.jpg[/attachment:33dovay0]

    [attachment=1:33dovay0]blender 2.63 vray.jpg[/attachment:33dovay0]
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  • #2
    Re: Blender 2.63 render looks incorrect

    Could you send me this scene?
    V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
    andrei.izrantcev@chaos.com
    Support Request

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    • #3
      Re: Blender 2.63 render looks incorrect

      I saw the UVLayer Map names are strings here.
      Using numbers gives much better/more stable results especially in material nodes setups. Maybe this is also the case? (haven't tested it yet)

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