Hello there.
I'm playing with materials and I found that especially for glass and stuff, using 1BU=1m is way too small, for example, the glass "fog" or SSS settings has nothing to do with the preview.
I've noticed that some people are working in dm, which is very strange to me as I'm accustomed to either cm or meter. But I'll use whatever fits best. But what is it? I think V-ray needs a somewhat correct scale also to produce better images.
PS: In case Andrey read this: Why did you disabled the controls for native textures like clouds and noise? I need them for mesh displacement .
I'm playing with materials and I found that especially for glass and stuff, using 1BU=1m is way too small, for example, the glass "fog" or SSS settings has nothing to do with the preview.
I've noticed that some people are working in dm, which is very strange to me as I'm accustomed to either cm or meter. But I'll use whatever fits best. But what is it? I think V-ray needs a somewhat correct scale also to produce better images.
PS: In case Andrey read this: Why did you disabled the controls for native textures like clouds and noise? I need them for mesh displacement .
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