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  • Proxy displacement

    Hello again.
    I was wondering if a displacement texture can be used to create an actually displaced proxy.

    Well, here's the thing: I exported a proxy, loaded it as usual, and got this error:
    "DOBCube_020PRTArc has no underlying mesh"
    After exploring the settings, I noticed this error occurs when you want to apply a displacement to the proxy. Apparently, vray proxies do not support this feature.
    My question is: can you bake the displacement to the blender object, and export it as proxy?

    Edit:
    I know there is an actual displace modifier in Blender. What I truly mean with this issue is: can vray be used to create a displaced mesh from a simple one and its texture? or: can you retrieve the displaced mesh vray creates while rendering (the one you see in vray FB)?
    H.G.A.
    Forgive my poor english...

  • #2
    Re: Proxy displacement

    can vray be used to create a displaced mesh from a simple one and its texture?
    Yes, there is a displace texture in material settings.

    can you retrieve the displaced mesh vray creates while rendering (the one you see in vray FB)?
    No.
    V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
    andrei.izrantcev@chaos.com
    Support Request

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