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Vray dirty radius with texture

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  • Vray dirty radius with texture

    Hi guys,

    I nocided when I use a texture to control vray dirt radius it loses the scale (It uses a standart 1x1x1 scale insted of what is setup).
    If the texture is used directly, scale is fine.

    Edit: The error also occurs with a texture mapped in the occluded or unoccluded color of vray dirt.

    [attachment=0:46c4a11w]vray.jpg[/attachment:46c4a11w]
    Attached Files
    architect at oona

  • #2
    Re: Vray dirty radius with texture

    does it help if you change to "UV" mapping instead of "object" mapping?

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    • #3
      Re: Vray dirty radius with texture

      Originally posted by andybot
      does it help if you change to "UV" mapping instead of "object" mapping?
      Yes, with UV mapping it's working. I was trying to avoid creating another UV channel just for vray dirt.
      Thanks!

      [attachment=0:2as3jsjx]vray.jpg[/attachment:2as3jsjx]
      Attached Files
      architect at oona

      Comment


      • #4
        Re: Vray dirty radius with texture

        Hi,
        May I ask you to reveal what type of color mapping you used in the latest image? The light/shadow relation looks so natural there...
        ..And also multipliers/gamma values..
        please

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        • #5
          Re: Vray dirty radius with texture

          Originally posted by voytov
          May I ask you to reveal what type of color mapping you used in the latest image?
          Sure! Here it is:
          [attachment=0:3gczk5t9]cm.jpg[/attachment:3gczk5t9]
          Attached Files
          architect at oona

          Comment


          • #6
            Re: Vray dirty radius with texture

            THANK YOU

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