I've encountered strange normals for smooth surface. Looks like forced hard edges, or messed up vertex normals.
I tested and problem occurs everytime on every light scenario. Not sure why i didn't find it before. Event when using subdivision, problem is visible (less, but still).
Mesh is triangulated and vertices are sorted (x axis).
Preview (no subdiv):
Preview (subdiv):
https://dl.dropboxusercontent.com/u/258 ... subdiv.jpg
Blender scene:
https://dl.dropboxusercontent.com/u/258 ... th_1.blend
I'm using latest version of python exporter. I tested scene in blender versions:
2.67
2.66
2.64 (no bmesh)
Also tested with VrayBlender (cpp exporter), and same problem occurs.
I though maybe it's caused by bmesh as i had problems with it before. But those problems were solved by triangulation and sorting vertices before vray render.
But in this case i didn't find solution.
Are you guys have similar problem or am I alone with this one ?
Thanks for help.
I tested and problem occurs everytime on every light scenario. Not sure why i didn't find it before. Event when using subdivision, problem is visible (less, but still).
Mesh is triangulated and vertices are sorted (x axis).
Preview (no subdiv):
Preview (subdiv):
https://dl.dropboxusercontent.com/u/258 ... subdiv.jpg
Blender scene:
https://dl.dropboxusercontent.com/u/258 ... th_1.blend
I'm using latest version of python exporter. I tested scene in blender versions:
2.67
2.66
2.64 (no bmesh)
Also tested with VrayBlender (cpp exporter), and same problem occurs.
I though maybe it's caused by bmesh as i had problems with it before. But those problems were solved by triangulation and sorting vertices before vray render.
But in this case i didn't find solution.
Are you guys have similar problem or am I alone with this one ?
Thanks for help.
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