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Evey day step by step i do a little progress , but is very hard so now iƬ tryng to use node, but i'm not able beacuse when i check use node an i try to assign a material nothing happen..
Any suggest?
I guess it is rendered black, isn't it?
Think of the node material as the recipient of its preceding materials.
Do this:
- Drag/switch to Node editor and select material as always.
- Go to the Properties > Material and tick "Use shader nodes" as usual.
Now you will see (in the Node editor) two nodes: Material and output. In the Material node, you need to add another material (to begin with) so you can start rendering something. From there on, you can start experimenting selecting a Material node and editing it in the Properties panel. There are a number of supported nodes, like mix and invert... I don't remember which ones are supported as for today, though...
Thank's ....i'll forgive your poor english if u forgive my poor english.
Anyway my problem is this: when i set a material in node editor i see change the color in the viewport but not in the preview of material but when i try to lunch the render the object remain white .
There is a little issue, nodes were supported for a long period of time (material and texture), but latest svn changes in blender doesn't allow to use nodes now.
Currently, I'm working on a new version of nodes support.
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