Hi there!
Is there any way we can;
1- Have pre-multiplied alpha on .png output (ie black background without changing background settings)
----at the same time as----
2- other render layer with background only (showing the sky texture and such).
Current workflow for me is to change the background influence to 0 on the world texture (to get nice alpha blending), and make another separate render to recover the background texture/sky for later composing behind.
Thanks
Is there any way we can;
1- Have pre-multiplied alpha on .png output (ie black background without changing background settings)
----at the same time as----
2- other render layer with background only (showing the sky texture and such).
Current workflow for me is to change the background influence to 0 on the world texture (to get nice alpha blending), and make another separate render to recover the background texture/sky for later composing behind.
Thanks
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