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For hdr lighting:
Add a hemi lamp, no matter where, and add a hdr texture to that lamp. Adjust the intensity...Don't forget to put it gamma corrected.
For the hdr background:
Add a hdr texture to the world tab. Don't forget to put it gamma corrected if it's different from the other.
Open again world tab, enable overrides and slide them to 0.( so the background will not interfere with the hemi)
Play with background slider to have the perfect sky exposure you want.
Enable phisical Camera
f stop at 5.6 will probably be more suitable.
Tip: Peter Guthrie skies should have a very low intensity on the hemi ( 1,6 ) the others hdr are normally much higher.
It's a gamma workflow issue.
Vray has much more flexibility for you to manage.
1.You must put gamma corrected in both textures (world and hemi)
2. You must also put output gamma at 2.2 on general color mapping tab
Then you get this fine gamma balanced result.
[attachment=1:1wlehvt0]vray.jpg[/attachment:1wlehvt0]
Here is the file
[attachment=0:1wlehvt0]HDRI-test.blend.zip[/attachment:1wlehvt0]
Tip: It's great to control de gamma of each texture individually. I love that on vray. You can have sharper shadows on your render just by lowering the gamma of the texture...
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