Update: When I change the diffuse material color to R: 0.5 G: 0.5 B: 0.5 (HEX BCBCBC) from RGB 0.216 (HEX 808080) then everything seems to render correctly
So I guess the problem was that it was set to 50% grey prior to being gamma corrected. My own tests were setup properly though and not working. Oh well, I am sure I will get to the bottom of this eventually.
I would still like to know about the question of whether or not any node is absolutely necessary between the VRayMtl node and the Material Output node.
Thanks again for your help.
So I guess the problem was that it was set to 50% grey prior to being gamma corrected. My own tests were setup properly though and not working. Oh well, I am sure I will get to the bottom of this eventually.
I would still like to know about the question of whether or not any node is absolutely necessary between the VRayMtl node and the Material Output node.
Thanks again for your help.
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