Hi my friends, I've been having several issues or doubts about the threshold function of the image sampler, dmc threshold and the subpixel mapping.
Currently, in other vray versions, in the DMC adaptative you have clr threshold and nrm threshold, but in vrayblender you have only Use DMC sampler threshold.
So my doubt is check the "use DMC sample threshold" you are overriding nrm and color thresh. Because I'm currently having problem of getting rid of little noises in bright areas. I other vrays with 0.01 or 0.05 in the DMC threshold you don't get that amount of noise like in this version, to get rid of that noise in bright areas i have to go up with threshold 0.002 and increases rendering time a lot.
It's only threshold problem, no matter if you have GI, materials or light subdivisions.
And my other doubt i have is a strange behavior with lights in some parts of geometry like in the image attach, I have an area light with no directional or texture, and I get a lot of roughness in the hat of the character, it's just a vray material diffuse, no glossy, spec or reflection maps.
any ideas?
Thanks !
Currently, in other vray versions, in the DMC adaptative you have clr threshold and nrm threshold, but in vrayblender you have only Use DMC sampler threshold.
So my doubt is check the "use DMC sample threshold" you are overriding nrm and color thresh. Because I'm currently having problem of getting rid of little noises in bright areas. I other vrays with 0.01 or 0.05 in the DMC threshold you don't get that amount of noise like in this version, to get rid of that noise in bright areas i have to go up with threshold 0.002 and increases rendering time a lot.
It's only threshold problem, no matter if you have GI, materials or light subdivisions.
And my other doubt i have is a strange behavior with lights in some parts of geometry like in the image attach, I have an area light with no directional or texture, and I get a lot of roughness in the hat of the character, it's just a vray material diffuse, no glossy, spec or reflection maps.
any ideas?
Thanks !
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