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Saw profile when use dome light or background

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  • Saw profile when use dome light or background

    wHEN I USE A DOME LIGHT OR BACKGROUND LIKE HDRI OR SKY TEXTURE IT' EVIDENT A SAW PROFILE, THAT DECREASE REDUCING THE EXPOSITIONClick image for larger version

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  • #2
    i'm wrong the problem is in every condition but is more evident whe the light is strong.No subdivision seems affect the problem.

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    • #3
      Under "Color mapping" use "Subpixel mapping" and/or "Clamp Output".
      V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
      andrei.izrantcev@chaos.com
      Support Request

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      • #4
        I thought it was enough to keep AA with high subdivisions, however nothing changes, clamp and sub pixel work, however, alter the colors.Click image for larger version

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ID:	855467 thi image was rendered with universal setting, therefore the clamp and subpixel was deactivated, as you can can seeClick image for larger version

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ID:	855467 iClick image for larger version

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ID:	855467n the plane of the floor and in other parts you can see the undesidered profile,i tried to render the image on a 3dsmax of my friend and there is no problem.
        If the only way is to select sub pix and clamp, is not possible work like sugggested from bb3 in this article:http://bertrand-benoit.com/blog/2015...ographic-look/

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        • #5
          Ok after a great number of try, this is my conclusion: with a dome light without texture , subdivisions affect AA,so with min =1 and MAX =1 no AA and 1 min 4 max AA =on, if i put a texture in the dome light, subdivision don't affect AA

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