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  • UDIM Textures Not Working

    Hi, I'm trying to do this in blender: https://area.autodesk.com/tutorials/...der_assignment

    Setup multi-tile UV images rendering, but doesn't seem to work when I set Repeat U,V to: 0
    When I set repeat back to 1, it mixes the images together

    I'm only using 1 uv channel, but I set my uv's outside the 0-1 Range.

    Any help appreciated.

  • #2
    hi
    you dont have to do the shader stuff with vray.#
    just load the texture and use the <UDIM> token to load the file.

    texturename.<UDIM>.tif

    vray will load the files
    http://help.chaosgroup.com/vray/help...tmap_names.htm

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    • #3
      Thanks FSGFX I'll give it a try.

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      • #4
        Ok, I had no luck. Is there an example somewhere of how to set it up exactly?

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        • #5
          could you show what you have done.?
          how many tiles do you have.?
          created in mudbox or mari.?

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          • #6
            ironbearxl, could you share a simple setup for me to test?
            V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
            andrei.izrantcev@chaos.com
            Support Request

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            • #7
              Ok, don't know what I did wrong but it seems to be working. Thank you guys!

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              • #8
                Same issue here, it works in viewport 2.0 and rendering in mental ray, however when rendering in VRay the texture used is only the first one of the sequence. (File name in file node is cube_diff.<UDIM>.tif)

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                • #9
                  Oops sorry that should go in VRay for Maya

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