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I now understand that the noise renders because for some reason vray renders the Smoke domain. And it appears as noise. How do i disable the domain rendering.
Seems smoke is not working with GPU. Devs, is this something that can be corrected, or is it a limitation of GPU? I can provide a test scene in case something is not correct in the setup.
Here's a fog example. I am not sure how to get smoke data to V-Ray. I read something from many years ago about using an exporter to generate voxel data but I could not find an exporter. Anyone have a current method for getting physics data to a V-Ray renderable format?
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