hi, andrey, i need some clarifying about how multiplier works on vrayblender, i think it doesn't work like how 3ds max treat it. i tested it with reflection map multiplier on this case. on first screenshot, i make the reflect color on value 0.8 and the multiplier on 100% for a dirt map. the result is quite dirty for a clear plastic. i just want it subtle. so i change the multiplier to 20%. but the result showed that the reflection also lose it strenght not just the map as i hope. you could see that on second screnshot. is it a bug or is it how vray blender works?
thank you andrey
thank you andrey
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